AddPrefabPostInit('surtr',function (inst)
    if not TheWorld.ismastersim then
        return inst
    end
    inst:ListenForEvent('onattackother',function (inst,data)
        local wp = data and data.weapon
        if wp == nil then
            local laev = inst.surtr_laevatain
            if laev and laev:IsValid() then
                inst.components.inventory:Equip(laev)
            end
        end
    end)
end)